Wednesday, June 30, 2010
Mobile Game Play: Nutrition Games
Which mobile game or app was your favorite to play around with last night or today? Why? For which audience do you think this would work best and why? How does the "mobileness" of this game or app affect game play for its user? What are the benefits and drawbacks of having this game or app on a mobile device?
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Jay
ReplyDeleteBody fitness had workouts and a daily log planner.
This would be good for people interested in weight training with access to a gym.
Being a mobile app helps because you could take your device to the gym with you and look at it when you needed the help or guidance. While you are resting you could fill in you logs for the day and while you are working out you could get ideas for different routines or different individual exercises.
The benefits are that it is portable and extensive. The drawbacks are the small size and lack of video.
Jessie
ReplyDeleteI did go through several fitness and nutrition apps, but none of them really caught my interest as far as gaming goes. My favorite nutrition app would be the Produce Guide because of how convenient and simple it was to use. I think it would be great to have that while going into the supermarket and being able to see what's in season, what is that funny little brown thing no one pays attention to is, etc. I think this would be good for the people who do go to the store and have to figure out what vegetation to purchase. I also believe the fact that you don't need wireless internet to get the information makes it even more convenient.
I confess, though. My favorite app was the Chocolate Store Frenzy. I managed to finish it in a night (about two hours) because it was so addicting. There was always a progression with the gameplay and it just felt finished. I imagine a wide range of people can play it and enjoy it. I do believe its mobility is a drawback because it is so addicting. It's hard to be productive when an enticing game is portable.
Susan
ReplyDeleteMy favorite app to use on the iTouch last night was Cooking Dash (like Diner Dash). I played Diner Dash a few years ago on a PC and loved it, so I was excited that it was on the iTouch. In this game, you seat customers, cook and prepare foods and serve them, bus plates, and collect money. The more money you earn, the more improvements to the restaurant you can purchase. Some of the foods are French Fries, fried potatoes, ice cream, steak, turkey, smoothies, cake, donuts, and coffee. It's mostly time management and multitasking. I think this game would work best with about third-grade students and up. By this grade, students have refined their fine motor skills and touch the screen more easily, and their memory has improved. They are also more well-versed and comfortable with technology, and can use it more independently. Having this game mobile was a dangerous thing for me last night - I played it for over an hour! It was a lot of fun, but hard for my adult fingers to touch the screen - I chose many items by mistake just because they were too close to another. Also, I wear bifocals, so at times it was hard for me to see and I got a crick in my neck. I'm looking forward to being able to play it on the iPad. A benefit to having this on a mobile device is its portability, and if a classroom has a set of iTouches, they can play it at the same time, and more classes can have access to an iTouch lab. A drawback is for a classroom, it more difficult to monitor the iTouch's use, but that's not too bad.