Monday, June 28, 2010

Adults, June 28, 2010 Design Activity: Game Critique

Design Activity: Game Critique

1.What is the name of the game you played this morning?
2.What is the purpose of the game? [what is objective of the game; what is your goal when you play it?]
3.What would you do to improve this game?
4.Name 3 things you like about this game.
5.For what age would you recommend this game?

4 comments:

  1. Marisela

    1. Your Shape by Jenny McCarty

    2. The objective of the game is to create a personal exercise program fitted for your needs.
    My goal was to find out how physically active I was.

    3. The need of not having to hold onto a hand held device.

    4. The scanning of your body image. How the game tells you if you are performing the exercise correctly and exercise were at a good pace.

    5. 15 and older.

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  2. Jay
    1. Kinetic.
    2. The goal is to burn calories while playing motion body movement games.
    3. Update the technology for the next generation systems. The new Xbox 360 Kinect (Natal) would be good. Have more "game" based exercises.
    4. Using your body as a controller. Movement and exercise. Fun "game" type content to the exercises. Having your image on the TV.
    5. Anyone 10+ would have fun with this game. You must be a little coordinated.

    ReplyDelete
  3. Jessie W.

    1. Of the four games I played, I would say the EA Workout would be my favorite.
    2. The game's objective is to use the Wii's motion sensing capabilities with a couple of pieces of provided equipment to make the user work out.
    3. This game gave me the most trouble with the leg strap. I got more of a workout struggling to keep the strap on than actually doing the motions. I would also try to consider more actions that don't involve jumping repeatedly.
    4. I did like the layout of options. The other fitness games I tried were bad at starting over an exercise. I also liked the way it demonstrated the exercises before actually making me do it. Previous games had poor explanations of what I was even doing. Lastly, I did like that I could skip an exercise if it was causing too much strain on my knees.
    5. I can imagine this game working well with people in their mid-20s and older. The lack of an incentive made this game seem repetitive and a bit boring.

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  4. Susan
    1. The Biggest Loser
    2. The purpose of the game is to help you lose weight and increase strength by working out with a personal trainer and electronically tracking your progress.
    3. Have the trainer give an immediate cue for when a move is switching. I was doing Yoga, and during a lot of yoga, you look down or away from the screen, so it's hard to tell when a move is switching without looking up.
    4. First I like the positive reinforcement and constructive criticism from the trainer. Second, I like the on screen automatic reinforcement of your progress. Third, I liked the pace of the Yoga - it wasn't fast, but the time passed quickly.
    4. I think the exercises in it are appropriate for young children and up, but it would need to be "flashy" to hold a child's interest. Otherwise, I would recommend this game for teens (about high school) and up.

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